Flagships without shields are very vulnerable to proton torpedoes, proton bombs, and gun runs from the enemy team, especially when they target the flagship's guns. The left and right shields control the ship's shield systems, and allow it to soak up a ton of punishment.Weak points are purple sparkling sections of the ship that can be destroyed by starfighter gunfire to inflict upwards of 7% damage on the capital ship. The power system helps keep the ship from receiving additional weak points.Once you go on the offensive, the enemy corvette will self-destruct.Ĭorvettes should only be attacked when enemy players are not present to support it. A bomber's multi-missiles and goliath missiles can wipe out scores of enemy AI fighters and farm the AI for morale points. The best way to destroy a corvette is to destroy the enemy AI fighters, and flip from defence to attack. When one side gains enough morale points to go on the offensive, both corvettes self-destruct and the attacking team gets a new corvette that attacks the enemy frigates. Points are awarded to players as follows:Ĭorvettes are powerful and heavily armoured ships that attack each other in the first minute of the game. The faster you switch from defending to attacking, the fewer opportunities the enemy will have to attack your frigates and capital ship.Ĭapital Ship (Light Cruiser, Nebulon-B) Destroyed If defending, gain as much morale as possible by shooting down enemy AI fighters with area of effect attacks, and shooting down enemy players. Avoid pursuing retreating enemy players into their squadron - it is a quick way of being ganged up on and dying. When attacking, prevent the enemy from gaining morale by covering AI fighters, not dying, and driving off the enemy fighter squadron. A team that is stuck on defence will eventually be whittled down and destroyed. The team which controls the morale gauge will control the fight. Morale is the gauge at which indicates which side is defending and which side is attacking.
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